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Utility of Time

Utility of Time (commonly referred to as UoT) is a tool for OoT and MM that allows for the editing of actors in maps and scenes. The older versions can edit vertices. The most recent versions can emulate the combiners and view hierarchies and animations, although vertices can no longer be edited.

Feature List (old UoT)

  • Editing various actor sets and groups.
  • Extracting files from roms via Zelda Resource Extractor.
  • Injecting edited files into roms.
  • Editing collision information.
  • Vertex editing.

Feature List (new UoT)

  • Editing various actor sets and groups.
  • View hierarchies and animations.
  • Open roms.
  • Editing collision information.
Utility of Time
 An actor selected on a map in an older version of Utility of Time.
 Author  cooliscool
 Release Date  cooliscool
 Latest Version
 cooliscool
 Written In
 Visual Basic and .NET