Back in the days of old, hackers had to do everything by hand. No one had fancy utilities, so even something as basic as text editing had to be done in hexadecimal.
Message Entry ListThis list is located at 0x00BC24C0 in the Debug ROM. It follows this format, repeated for every message entry:iiii xy00 07oo oooo
Where:i = Message ID. This is the two byte number addressed by actors
x = Text box type y = Text box y position o = Message offset relative to the start of the text bank file (nes_message_data_static) Text-box Types0 = Black box 1 = Wooden box 2 = Blue box 3 = Ocarina input box 4 = No box 5 = No box, default text colour is black 6-F = No box Text-box Locations0 = Top/bottom screen (maybe influenced by view angle) 1 = Top screen 2 = Middle screen 3 = Bottom screen Notes
Text FormatThis was originally taken from XDaniel's thread.[00] --- [01] line break [02] end marker [03] --- [04] wait for keypress / box break [05 xx] use text color xx xx: 40 = white 41 = red 42 = green 43 = blue 44 = light blue 45 = pink 46 = yellow 47 = black [06 xx] print xx spaces [07 xx xx] continue with message with id xx xx (ex. 033a) [08] pring following text instantly [09] disable 08, instant text printing [0a] keep box opened, no reaction to keypresses (used in shop item descriptions) [0b] (wait for external action? used in minigame texts) [0c xx] delay text printing by xx [0d] wait for keypress / continue in same box/line [0e xx] fade out interface and wait until xx maxes out(??), ignore all following text [0f] show player name [10] init ocarina playing [11] (fade out interface and wait, ignore all following text, no parameters?) [12 xx xx] play sound xx xx xx xx: 0858 item fanfare 28E3 frog ribbit sound 28E4 frog ribbit sound 3880 deku squeak 3882 deku cry 38EC Generic event 4807 Poe vanishing 486F Twin rova 5965 Twin rova 6844 Navi hello 6852 Talon Ehh? 6855 Carpenter WAAAAA! 685F Navi HEY! 6863 Saria giggle 6867 YAAAAAAA! 6869 Zelda heh 686B Zelda awww 686C Zelda huh 686D Generic giggle 6864 ??? used (values documented by OriginalLink) [13 xx] show item icon xx xx: 00 = deku stick 01 = deku nut ... [14 xx] delay printing of each letter by xx [15 xx yy zz] load box background image (valid values unknown, 00 20 00 gives red 'X' mark) [16] (show result time of something?) [17] (show result time of something else?) [18] (show result count of something?) [19] show golden skulltula count [1a] following text can't be skipped with B button [1b] init two-choice answer selection (i.e. yes/no arrow) [1c] init three-choice answer selection [1d] (show result count of something?) [1e xx] show minigame result xx xx: 00 = horseback archery points 02 = largest fish caught 03 = horse race time 04 = marathon time 06 = dampé race time ...? [1f] show current hyrule time === Special Characters === [7f-9e] (non-standard extended ascii) [9f] A button icon [a0] B button icon [a1] C button icon [a2] L button icon [a3] R button icon [a4] Z button icon [a5] UP button icon [a6] DOWN button icon [a7] LEFT button icon [a8] RIGHT button icon [a9] (down arrow icon?) [aa] 3d-stick icon [ab] d-pad icon === Notes === * 00 is used as padding after end marker; both 00 and 03 give garbage when used in text string. |
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